8/2/2023 0 Comments Steamcharts propnight![]() ![]() YouTube stats: 19 new videos uploaded yesterday. ![]() ![]() Propnight had an all-time peak of 6919 concurrent players on 26. Old userscore: 66% Owners: 500,000 . 1,000,000 Steam player counter indicates there are currently 252 players live playing Propnight on Steam. Propnight Public Test (App 1743770) Steam Charts SteamDB Menu SteamDB Sales Charts. Tags: Multiplayer (160), Horror (137), Action (108), Survival Horror (100), Online Co-Op (94), PvP (77), 3D (74), First-Person (71), Co-op (68), Third Person (61), Stylized (51), Combat (36), Asynchronous Multiplayer (35), Funny (34), Survival (33), Casual (25), Adventure (20), Controller (14), Sexual Content (9), Free to Play (5)Ĭategory: Multi-player, PvP, Online PvP, Co-op, Online Co-op, Steam Achievements, Full controller support About This Game Propnight is a 4-on-1 multiplayer physics-based. Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Spanish - Latin America, Polish, Russian, Turkish, Swedish, Traditional Chinese, Simplified Chinese, Korean, Japanese Explore the galaxy in this epic Star Wars Mash-up, featuring characters and locations from the original trilogy and The Mandalorian series. This is a wiki about the multiplayer prop hunt horror survival game Propnight that anybody can edit. True, this should have been 100% released with an early access disclaimer.Join a thrilling party in Propnight, a multiplayer hide-and-seek game.ĭeveloper: FNTASTIC Publisher: Mytona Fntastic here's to hoping they fix things, I believe in them. Find Propnight statistics for 2021-2022: steam charts, concurrent players. The devs seem to have big plans towards the beginning but now they seem to have lost interest. Join a thrilling party in Propnight, a multiplayer hide and seek game. Combine this with an overall lack of content even at launch it begs the question if this game was really even ready for release. The monumental update was a flop and castle (understandably because of balance and game play flow) is tiny compared to its original size. Couldn't agree more, I've never seen devs pander this hard to an audience with some of the strange choices they seem to make.Īnother issue is look how far behind they are on their road map. besides, the Cucumber is dead anyway, thanks to "constructive Feedback" from People with zero Skills (and those wannabe Developers). It’ll automatically search for the available update. To do this: Open the Steam client > Go to Library > Click on Propnight from the left pane. why say something Constructive, if it will bombard the skillless Crowd right away ?! If in case, you haven’t updated your Propnight game for a while then make sure to follow the steps below to check for updates and install the latest patch (if available). Originally posted by zopf76 ☭:Constructive feedback is immediately dismissed by the masses of non-skilled mainstream-People and haphazard developers listen. ![]() These are the stats of your game and they are going down - down bad, can dev's do something? The potential of this game is massive, stop crippling it down and start adding to a fluid and responsive gameplay. You might not noticed it but your game is a parkour instead of a hide and seek, as someone with 600h+ gameplay time I know almost every single position of rng'd props, maybe play around with random world generation instead of removing more and more parkour elements. Please connect via vpn into a region which gives you 120ms+ latency, you might notice the huge human to prop delay and unresponsiveness of doors and stuns. If the server cant handle 60FPS+ the client will drop FPS like it does right now, this is a problem with every game engine and will always be, thus you either remove server sided prop physics and stop implement an 60FPS client sided lock, jfc. Please revert the server sided prop physics and all the server sided killer stuff you implemented with 2.0, sometimes you have to sacrifice technical perfection for gameplay fun, we had a perfectly running game till 2.0. ![]()
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